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Howlongtobeat gorogoa4/24/2023 ![]() This is what plays out, in ever more complex ways, over the course of Gorogoa, a shifting of the layers and juxtapositions of different scenes in order to set off actions between them, and thus solve the puzzles. Drag the door over the boy, and he walks through it, now standing atop a building in the city. Zoom out from the window to see the boy still inside his house. ![]() Zoom in on the city panel, and you find a door atop a roof. Now there are two panels: A city exterior, and a window leading to nowhere. You drag the panel, and the unexpected magic happens: Instead of simply moving this panel, your action has removed the window from the scene, splitting it in two. Your cursor turns into an omnidirectional arrow when you hover over the original panel, which currently shows the window the boy was staring out of and the city beyond it. The tiny panel in the middle of your screen now becomes a two-by-two grid of panels, and this is the space in which you play Gorogoa. With a hand-crafted game like Gorogoa, that means tacking on months or years of development time. ![]() Make one tweak, and you have to redesign the whole chapter. “The changes have rippling effects, because everything fits together so carefully,” he said. “It’s not about infinite polish, it’s about me constantly making significant changes.” At various points along the way, Roberts has scrapped large, completed sections of the game. “I’ve never been a perfectionist,” Roberts said of the game’s elongated path to the finish line. Roberts has been working on Gorogoa for over seven years. He painstakingly put together the puzzles, in which seemingly disparate objects and places across different scenes are made to meld together as if by magic. He drew the game’s gorgeous, intricate artwork in pencil. Gorogoa, released on December 14 for Windows, iOS, and Switch, was created almost in its entirety by Jason Roberts, a 43-year-old former software engineer. I was mesmerized, I didn’t want to stop, and once I was done with the brief demo, I had to know more about it. Once I started playing, the cacophony of PAX disappeared. I actually made a complete circuit around the PC before I saw it, so unassuming was the little stand and so packed was the convention floor. It's probably like 8-10 hours critical path, 15~ if you're going for 100% completion.Īstro's Playroom is the best platformer I've played in a long time and is definitely in the 10-15 hours window even going for all the collectibles.When I heard it was nearing its release, and would be at PAX West this year, I decided this was my moment to get acquainted with Gorogoa, and I wandered up into the sixth floor of the Seattle convention center, snaking through the vast maze of tiny indie game booths until I found its small demo area. It has a really cool movement/combat system that's sort of rhythm based. The Pathless is a pretty good Shadow of the Colossus/Journey inspired game by the team that made Abzu. It's probably around 20-25 hours or so, which doesn't quite fall into your 15~ hour window, but it's about as condensed as the genre gets. It probably doesn't quite fall into the 15~ hours timeline you're looking at as it's largely skill dependent, but it's a very condensed experience compared to most Souls-like games (One central hub, 4 offshoot areas).Ĭristales is a pretty good turn-based jrpg inspired indie with a unique art style that is pretty lean for the genre. Mortal Shell is a really competent, condensed souls-like with some interesting combat systems. Definitely could be finished in 15 hours if you're not fussed with the extras. Kena: Bridge of Spirits is a great action adventure with a really charming artstyle that I think took me about 20 hours to complete the first time around with doing all the optional collectible/exploration. The combat is definitely a bit repetitive but I absolutely loved the melancholy atmosphere and just wandering around Shibuya. I had a great time with Ghostwire Tokyo, and if you don't get sucked into the open-world collectibles completion it's probably about a 15 hour playthrough.
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